Featured
Description
Atlaslore2 started as a weekend experiment and turned into the thing I actually use. It is an interactive fantasy map builder, drawn experimental, and deliberately small: one screen, one job, no settings page.
- Responsive down to a phone without a separate layout
- Every action is undoable
- Shareable state — the URL is the document
Stack is Claude Code and Three.js. Nothing exotic: the interesting work was in the data model, and the UI followed once that was right.
Next up: better empty states, and a proper import path for people arriving with existing data.
Workflow
Generated the first pass in Claude Code
Iterated on the prompt rather than on the output — fixing the generated code by hand meant losing the fix on the next regeneration.
More like this
Other experimental builds from the gallery.
Featured


More from Juno Park
Everything @junopa has shipped to the gallery.

