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Description
The brief was a strategy game companion dashboard — nothing more. Hexgrid is what came out: a dark & moody dashboard that gets out of the way once you have what you came for.
- One dependency, and it is the framework
- Fully typed end to end
- Deploys on push, no build config
Made with v0 and Supabase. Roughly 80% of the first draft survived to production, which is not something I could have said about any project before this one.
Next up: better empty states, and a proper import path for people arriving with existing data.
Workflow
Sketched the grid + timeline layout in Cursor
Spacing on a single scale. Every hand-picked pixel value in the first draft turned into a bug somebody else had to find.
Wired a Supabase realtime channel for match state
Row-level security from the start — it is far harder to retrofit than to write while the table is still empty.
Tuned contrast until every counter passed AA
Row-level security from the start — it is far harder to retrofit than to write while the table is still empty.
More like this
Other dark & moody builds from the gallery.
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